Blueprint Immersive

Theater pre-visualization tool for validating sightlines and reviewing design options.

Role: Lead Engineer

Duration: 3 Months

Tools: React, Three.js, Next.js

Blueprint Immersive is an interactive theater pre-visualization tool designed to help architects, designers, and venue stakeholders evaluate sightlines, seating conditions, and design options before construction. Built in Unreal Engine, the platform uses Datasmith ingestion and model parsing workflows to translate architectural files into an interactive theater environment where users can navigate between audience viewpoints and review how spatial decisions affect visibility and the overall performance experience.

My work focused on building the interface and interaction systems that made the review process clearer and more accessible: viewpoint navigation, seating and section controls, annotation workflows, and UMG interface designs for exploring different design states. I also helped shape the ingestion workflow so complex architectural models could be converted into usable review environments for faster design iteration.

Admin waypoint configurator to allow non-technical teammates to author scenes easily.