VR Magneto

XR Design / Concept Testing

The basic concept is to leverage the distance grab function in the Meta’s XR SDK to create an immersive experience where you play as Magneto from X-Men. The user will be able to grab objects and release them at high velocities to truly feel like they are commanding the elements.

XR Designer, Game Designer

1 Week

Unity, Visual Studio Code

Solo project

Role:

Duration:

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Full Walkthrough

Main Menu Screen

In-Game

Game Over Screen

UX/Product

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XR

VR Magneto

Tangible